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Meet your
development team.

RogueAI agent team lineup
FIG.01 /// THE SPECIALISTS

You describe what you want built. RogueAI handles the engineering. Every creative and technical decision stays with you.

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Built for Unity.

Unity logo

RogueAI plays your game.

  • /// Interacts with the running game, not just the codebase
  • /// Visual capture and gameplay testing during development
Unity Play button toolbar

Full engine access. Zero cost.

  • /// Locally-hosted MCP that runs inside your editor
  • /// No connection limits. No per-action credits.
Unity prefab cube

Built for how Unity works.

  • /// Tuned for how Unity fails, not just how C# compiles
  • /// Parallel workflows without scene or prefab conflicts
GET STARTED

Your next feature is ready to be built.

What are you working on?

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The ROGUEAI Autonomous Verification Stack.

Every plan is audited against your actual codebase before implementation begins.

  • /// File references and system boundaries checked against what actually exists in your repo
  • /// Audited from multiple perspectives before any code is written
  • /// Implementation doesn't begin until all audit gates clear
< STAGE OUTPUT >
Codebase-verified plans output screenshot[ 01 /// CODEBASE-VERIFIED PLANS ]
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ROGUEAI learns your project.

The Guardian - system architect
THE GUARDIAN /// SYSTEM ARCHITECT
Failed approaches never re-attempted
Deliberate patterns never "fixed"
Cross-system dependencies tracked
Your conventions learned and reinforced
Quality insights compound over time
No knowledge resets between tasks
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Tell us about

what you're building.

Every deployment starts with understanding your project.